Thursday, 14 April 2011

Filming pt2

The Scene in which a guardtower is destroyed was easily my favourite to animate. I ungrouped all the individual pieces of the tower allowing me to set keyframed motion to every single polygon It was made from.

In the scene a shell from one of the tanks strikes the guardtower and its debris are scattered across the scene. First I decided to animate the smaller parts as they would move fastest and require less detail than the heavier parts of the model. Using a mixture of lateral and rotational movement I sent the struts holding the roof on spinning in multiple directions, including head on to the camera. I then had the main part of the guardtower drop down from its position and slam into the ground. I gave it some slight rotation, though not much as it is the heaviest part of the tower and requires a lot of force to move it. I then animated the roof spiralling into the sky before falling back down again and slamming into the rest of the ruin causing it to dislodge the main struts and also knock the main body to the floor.

This looked visually impressive and really captures the more intricate mechanics of how the tower would be destroyed if it was real that might normally be overlooked when animating something being destroyed.

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