Thursday, 14 April 2011

Texturing the Models

Before I could place my models in a scene, I needed to give them all textures.




TANK

With the tanks in the scene, I wanted to give them a distinctive military look, that fitted well with the environment they found themselves in. The first thing that I decided upon was a camo pattern. As these tanks were placed in the Arctic, I decided to give them snow camouflage comprising of blacks whites and greys. this pattern was found at the following address: http://www.cartownforums.com/forums/downloads/urban-digital-snow-sample_dOk.jpg

As it is, it would work well however i wanted something with more detail. When applying the regular material to the tanks, it looked slightly bland as it revealed no detail of the texture underneath the layer of camouflage. I edited the texture using photoshop to bring out some of this detail, such as access panels, riveted sheets of armour and other components that would give the model an extra kick of realism and style. These camo textures were applied to the main body of the tank and the turret body. The two textures can be compared below, the original first followed by the edited version.


Other areas of the tank were textured using several custom made textures, comprised of varying shades of grey with similar black detailing to add interest to these areas. Some of the areas that these textures were applied to were the gun barrel, muzzle brake, engine panels on the rear, wheels, tracks and attached items on the back of the tank. By mixing several different textures it makes the model look as though it is made up of many pieces that have different functions and compositions and also made the tank more visible, as camouflage all over would have made the tank hard to see in some shots. I was very pleased with the final outcome, the camo texture looks fantastic and fits in really well with the environment and also looks believable, and interesting to the viewer. The other components look good also, although do not have the same complexity as the camouflaged areas.


Guard Tower

The guard tower was supposed to be a lightweight prefabricated structure that could essentially be "Flat-packed" and shipped off to wherever in the world they might be needed, so would have to be composed of lightweight materials that could be easily sourced nearby. I decided that the roof should be made of wood, along with the struts. The rest of the body would be a lightweight metal for repelling small arms fire, though not impervious to anything larger. I custom made textures for the roof and legs, opting for a light brown with detail lines and white flecks to represent snow or ice covering its surface. This texture looked effective when placed onto the models, the white snow looked particularly effective in the scene, as it really gave the feeling the towers were exposed to the elements.

The other areas of the tower were made using a grey detailed texture to give some surface detail and bring a bit more life to the model.


Radar Base

The radar base was intended to be a bare sterile looking building made from solid sheets of metal and concrete, and as such was not camouflaged in any way. The main dome was given an actual radar dome texture, found at the following url http://static.panoramio.com/photos/original/11652574.jpg

This texture wraps entirely around the dome and gives it a nice futuristic mechanical look. The other textures were reused from the other models, which turned out to work well for the heavily armoured outer shell made up of huge metal plates. 


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